This is the complete list of members for
WGEOffscreenTexturePass, including all inherited members.
| addUniform(osg::ref_ptr< osg::Uniform > uniform) | WGEOffscreenRenderPass | [virtual] |
| attach(BufferComponent buffer, osg::ref_ptr< osg::Texture2D > texture) | WGEOffscreenRenderPass | |
| attach(BufferComponent buffer, GLint internalFormat=GL_RGBA) | WGEOffscreenRenderPass | |
| bind(osg::ref_ptr< T > texture, size_t unit=0) | WGEOffscreenRenderPass | |
| ConstRefPtr typedef | WGEOffscreenRenderPass | |
| createTexture(GLint internalFormat=GL_RGBA) | WGEOffscreenRenderPass | |
| detach(BufferComponent buffer) | WGEOffscreenRenderPass | |
| getBufferName(BufferComponent buffer) | WGEOffscreenRenderPass | [static] |
| getName() const | WGEOffscreenRenderPass | |
| getTextureHeight() const | WGEOffscreenRenderPass | |
| getTextureWidth() const | WGEOffscreenRenderPass | |
| m_fbo | WGEOffscreenRenderPass | [protected] |
| m_height | WGEOffscreenRenderPass | [protected] |
| m_hud | WGEOffscreenRenderPass | [protected] |
| m_name | WGEOffscreenRenderPass | [protected] |
| m_texMat | WGEOffscreenTexturePass | [private] |
| m_width | WGEOffscreenRenderPass | [protected] |
| RefPtr typedef | WGEOffscreenRenderPass | |
| setup() | WGEOffscreenTexturePass | [private] |
| WGEOffscreenRenderPass(size_t textureWidth, size_t textureHeight, int num=0) | WGEOffscreenRenderPass | |
| WGEOffscreenRenderPass(size_t textureWidth, size_t textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name, int num=0) | WGEOffscreenRenderPass | |
| WGEOffscreenTexturePass(size_t textureWidth, size_t textureHeight, int num=0) | WGEOffscreenTexturePass | |
| WGEOffscreenTexturePass(size_t textureWidth, size_t textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name, int num=0) | WGEOffscreenTexturePass | |
| ~WGEOffscreenRenderPass() | WGEOffscreenRenderPass | [virtual] |
| ~WGEOffscreenTexturePass() | WGEOffscreenTexturePass | [virtual] |