Callback which aligns and renders the textures. More...
Inheritance diagram for WGEOffscreenTexturePass::TextureMatrixUpdateCallback:
Public Member Functions | |
| TextureMatrixUpdateCallback (WGEOffscreenTexturePass *pass) | |
| Constructor. | |
| virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
| operator () - called during the update traversal. | |
Public Attributes | |
| WGEOffscreenTexturePass * | m_pass |
| The pass used in conjunction with this callback. | |
Callback which aligns and renders the textures.
Definition at line 90 of file WGEOffscreenTexturePass.h.
| WGEOffscreenTexturePass::TextureMatrixUpdateCallback::TextureMatrixUpdateCallback | ( | WGEOffscreenTexturePass * | pass | ) | [inline, explicit] |
Constructor.
| pass | the pass to which this callback is applied. Needed for accessing some mebers. |
Definition at line 99 of file WGEOffscreenTexturePass.h.
| void WGEOffscreenTexturePass::TextureMatrixUpdateCallback::operator() | ( | osg::Node * | node, | |
| osg::NodeVisitor * | nv | |||
| ) | [virtual] |
operator () - called during the update traversal.
| node | the osg node | |
| nv | the node visitor |
Definition at line 83 of file WGEOffscreenTexturePass.cpp.
References WGEOffscreenRenderPass::getTextureHeight(), WGEOffscreenRenderPass::getTextureWidth(), m_pass, and WGEOffscreenTexturePass::m_texMat.
The pass used in conjunction with this callback.
Definition at line 114 of file WGEOffscreenTexturePass.h.
Referenced by operator()().
1.7.1