| m_pass | WGEOffscreenTexturePass::TextureMatrixUpdateCallback | |
| operator()(osg::Node *node, osg::NodeVisitor *nv) | WGEOffscreenTexturePass::TextureMatrixUpdateCallback | [virtual] |
| TextureMatrixUpdateCallback(WGEOffscreenTexturePass *pass) | WGEOffscreenTexturePass::TextureMatrixUpdateCallback | [inline, explicit] |
1.7.1